A business management sim, mixing RPG and management elements. Take on the role of a girl born into a powerful crime family. You're being sent to manage your own territory in a city overrun with gangs. Start from the bottom - steal cars, deal narcotics and run small-time jobs - and grow your empire until you're running the city.
About this game
- Genre
- Adult Life Sim
- Developer
- Kroo
- Release date
- May 2025
- Updated
- August 2026 (version 0.25)
- Status
- Ongoing
- Game Engine
- Twine (play in your browser)
Updated on August 16th 2026, what's new in version 0.25?
Version 0.25.0 significantly reworks the stripper job into a shift-based activity with new patron interactions, couch events, earnings balancing, and stricter aphrodisiac dealing. It also introduces a billiards minigame, post-heist celebrations, and a capturable Dark Alley drug spot. Other additions include the greenhouse upgrade, redesigned EndDay and whiteboard interfaces, a new pool event, expanded intoxication mechanics, more striptease media, and numerous balance adjustments. The update also fixes problems involving upgrades, events, scouts, drug sales, moonshine production, videos, navigation, audio, and save loading.
**v0.25.0**
**New implementations**:
Stripper job rework: 💃
* The job is now kiiiinda a shift loop instead of a single-click roll. Clock in/out and choose your actions. The pole might be free or occupied - that status rerolls each turn.
* New "Mingle with the patrons" action - a way to "skip" turns, during which Boss can get dragged to a client's couch or hit with a quick lap-dance offer, or just get flavor text. Depends on time of day - during prime time you're more likely to find some action.
* Couch "minigame" - Boss can earn extra money by getting the client to order cocktails. Cocktails increase intoxication for both the client and Boss - the more intoxicated the client gets, the more he allows himself to do.
* Rebalanced all stripper earnings. Earnings depend on time of day, skills, and traits. The most profitable ways to earn money are the most obvious ones.
* Aphrodisiac dealing can now only be done while clocked in.
"Billiards" minigame: 🎱
* New minigame that can be played at the bikers club and at player owned nightclub during "Enjoy the atmosphere"-action events.
* Basically it's a QTE - press the button at the right time a get a result. Very simple stuff. There are three zones to try and stop the ball on, each adding progress depending on which one you hit.
* Cunning slows the ball down, intoxication speeds it up and makes it jumpier. Getting a high score will raise your intoxication (you need to drink for it!).
* Boss can bet cash on a match, or - if she's aroused and depraved enough - bet her own ass for better stakes. The NPC can propose the same if they're winning and Boss is losing badly.
* There are three minigame difficulties, purely random, but you can reveal which one it is with the observer trait.
Successful heist celebrations: 🥃
* The day after a successful heist, the crew celebrates and you can join in for a small drinking event.
* Down the drink for guaranteed morale/intox increases, or try to fake it (cunning check) for a smaller intox hit if you pull it off. Each fake-out raises the difficulty of the next one. Failed fake-out will raise intox and that's it, no morale boosts.
* It's basically a more natural way to proc a home intoxication event other than spamming stuff from your inventory.
* Rebalanced direct heist-success morale way way down (mostly to a flat +1, flawless results to +2/3) now that the celebration is the main morale source from heists.
Dark Alley drug spot: 🌙
* New capturable spot - same deal as strolls or the checkpoint, you need to capture it and defend it afterward.
* Capturing it unlocks drug dealers - yeah, they're locked by default now.
* Also, you can personally sell drugs at the spot without raising heat, but idk, it's mostly just for rp - i doubt you'll actually need to waste time on personal sales once you've captured it.
* Also, the pre-capture drug point sells... drugs. Who would've thought. But they're way overpriced. No heat though.
**Other changes**: 🔧
* Greenhouse house upgrade - unlocks at the T2 house upgrade, lets you set up gardeners from farmer NPCs who'll passively produce Agricultural Produce (produce produce produce produce). Produce can be set to be transferred into the moonshine trailer by percentage.
* EndDay screen UI reworked - Finances/Gang/Production info is now grouped into toggle panels, you can have any combination open at once, and it remembers what was open and reopens it automatically the next day.
* Whiteboard's Girls and Workers tabs redesigned into compact cards and capacity plates instead of walls of text. Sleek!
* New home event, unlocked if the pool upgrade is on and there is any gang members with benefits in the crew - 10% chance it'll trigger on the main Home passage. Has a cooldown.
* Added an option to set nsfw sfx to loop.
* Added a small heat gain when buying from random street dealers.
* Removed the faction heat hit on drug dealers entirely.
* Added an icon on gang members recruited with benefits in the contact list.
* Intoxication now adds arousal if Boss is depraved enough.
* Nerfed the amount of cash offered for weapons during the nightclub weapon dealer event by about 40%.
* Added intoxication gain to Striptease Club's "meet someone" action.
* Added missing depravity gain to ~30 more scenes (mostly group/hard-context content).
* More media for almost everything striptease-related, plus new dedicated grope-video clips for the couch events with clients at the strip club.
* Scout section of the whiteboard now shows which NPC your scouts are currently digging on.
* Moved the car-stripping report into the new Production tab, next to everything else business-related.
**Fixes**: 🛠️
* Brothel Restoration upgrade only deducting 30k of its actual 50k cost.
* Broken widget call crashing the maid-trait event at Home.
* Scouts were able to dig up info on NPCs that don't actually exist. Freaking lunatics.
* Duplicated "no drugs in stock" messages showing up in the EndDay report when selling through multiple dealers at once, if there's, well... no drugs in stock.
* Moonshine batches eating 200% of materials instead of 100%.
* Missing ass-tease video during camshow.
* Broken code in the recurring Slick Trick scene.
* Broken transition to Harbor from the beach-caught event.
* Broken nightclub exit in the VIP nightclub event.
* Wrong time-advance widget in the framing gig.
* Broken check for debtors - don't remember exactly what it was tbh, just copying it from my to-do list as written.
* Audio lag spike on multiple SFX - hopefully actually nailed it this time. The trade-off is that audio now needs to pre-cache on launch, though that shouldn't be a problem. Maybe on the online version, though...
* A volume-property crash on ambience fades that could break sound entirely on save-load.
## v0.24.1
🛠️ Fixes
- Fixed a broken macro in the filters tab.
- Fixed a broken macro during the intoxication event in the bar.
- Fixed the broken warehouse event with the lost cargo.
## v0.24.0
✨ New Features
- Added random events for active businesses and operations.
- Events can occur every 6 to 14 days, except at the streaming hub.
- Notifications now appear when a business event is available.
- Missed events have no penalties and simply go on cooldown.
🎲 Random Business Events
- Group of provocateurs at the Nightclub.
- Rowdy VIP at the Nightclub.
- Visit from former moonshine trailer suppliers.
- New hire at 404 Bleach.
- Cop visit at the lab.
- Armed junkie at the scrapshack.
- Junkie selling scrap at the scrapshack.
- Lost cargo at the warehouse.
- Thief at the warehouse.
- VIP visit at the brothel.
- Angry aphrodisiac client at the brothel.
- Gold bar trade on the yacht.
🍺 Intoxication System
- Added the new Intoxication stat.
- Drugs now restore energy for one day while increasing intoxication.
- NPC interactions at bars and nightclubs now increase intoxication and cost money.
- Enjoying the atmosphere in your own club now increases intoxication.
- Reaching 100% intoxication triggers different events depending on the location.
- Intoxication consequences skip the day and reduce health and dignity.
🗺️ Improvements
- All map icons are now hoverable with explanations.
- Added a map widget to home locations.
- Aphrodisiac now also increases intoxication.
- Moonshine can now be used to increase intoxication.
- Nightclub atmosphere actions are now limited by club popularity.
⚖️ Balancing
- Reduced passive reputation gain from successful nightclubs by 5x.
- Reduced the chance of finding a gold bar in the safe by 10%.
🛠️ Fixes
- Fixed map icons randomly moving when many were displayed.
- Improved performance to reduce lag spikes caused by multiple sound effects.
## v0.23.1
🔊 Audio System
- Partially implemented the new audio system.
- Added separate volume controls for Ambience/BGM, SFX, and NSFW sounds.
🌆 Ambience
- Added unique ambience for every district.
- Added two nighttime ambience variations.
- Interior locations now muffle district ambience.
- Locations with their own music now use muffled versions of their BGM.
- Most events now have their own background music.
👣 Sound Effects
- Added movement sound effects.
- District travel now has different sounds based on transport type.
- Movement within districts changes based on footwear.
- Movement sound effects can be toggled.
- Added location specific sound effects.
- Added sound feedback for various actions, minigames, and notifications.
❤️ NSFW Audio
- Added initial F/F and partial M/F NSFW sound effects.
- NSFW sounds now play shortly after revealing clips.
- Sounds stop when interrupted or when leaving an event.
- Started normalizing NSFW audio volume.
📋 Other Changes
- Added adaptive girl rating icons with an optional number display.
- Gizmo now shows price per unit for most NPC deals.
- NPC job abilities now increase depravity much more.
- Moonshine gifts now slightly increase depravity if it is low.
- Rebalanced drug pricing for the "Den Problem" crew event.
- Reduced drug prices in the PC Night Club deal event.
- Added many link replacements so multiple sound effects can play correctly.
- Added a list of missing audio to the main menu.
🛠️ Fixes
- Fixed an incorrect notification when selling drugs on the beach.
v0.22
New implementations:
New images: girls got 15 more images in each category, and "mid"-tier guys got ~40 more images.
Final house upgrade that increases the maximum number of dampers by 1 and unlocks a new "In-house Stylist" upgrade. It allows you to choose any avatar image and boosts stylishness by 3.
Presumably, all actions that require stamina are now displayed with an icon. There might be some copy-paste errors.
NPC "type" (i.e. Thug/Thief/Traveler/Civ) is now displayed via icons.
Other changes:
"Generic" quickies with male NPCs have been reworked. The media used now depends on how dominant the partner is. They also grant much less friendship, and the boss may gain depravity depending on the partner.
Added the ability to mark NPCs as "important" in their window. This marks them with a star in the contacts list.
All link icons now have tooltips. Mostly useful for stamina actions and skillchecks if you're new, but still.
All movement actions within a district now take only 5 minutes. Streamlined!
Changed descriptions to some house upgrades, mostly added what they unlock next.
Added a final house requirement to the "Armory" upgrade.
Added missing NPC jobs to the job filter.
The "crew" event where a random person shows up and starts asserting themselves will be removed from the event pool once you reach the "Big Boss" reputation tier.
The "crew" event where crew members argue will be removed from the event pool if morale is above 80.
Added a new "crew" event where a member tries to get a friend hired for a legit job. You can assign them to any "worker" position.
Added a new "crew" event where a member tries to get a friend hired for a legit job. You can assign them to any "worker" position.
New "rich" NPC type: Industrialist. Sells gun parts and junk in bulk.
Removed expensive crypto from gig rewards and slightly rebalanced the remaining rewards, while increasing cash payouts.
Street events now have a small cooldown at the start of the game (3-8 days).
Wardrobe descriptions were cleaned up - less clutter now.
Removed the "trait" filter due to new icons.
Added more media, mostly for the actions used in new quickies.
Fixes:
Fixed quickies increasing the partner count stat even when repeated with the same person.
Fixed pawnshop giving money for cellphones without removing them from inventory.
Fixed broken enemy generation at the junkyard.
Added a list of girls working at the streaming hub to the whiteboard.
Fixed incorrect info about the max number of girls in upgraded downtown and harbor strolls.
Fixed issues in the NPC debug
v0.21
**New Implementations** 📸
**Images added throughout the game**
* Images have been added to every NPC and to most NPC interactions: meeting, bargaining, talking, contacts window, bodyguard stats, strolls, combat, calls, and more.
* Male NPC images are selected based on their **wealth stat**.
* Female NPC images are selected randomly and may appear as **brunette, blonde, or redhead**. Blondes are slightly rarer than brunettes, and redheads are slightly rarer than blondes. This may become relevant later.
* Special NPCs now also display images in menus.
* Images for girls and special NPCs are sourced from **royalty-free photo libraries** and cropped where necessary. Male NPC images are **AI-generated** due to limited suitable royalty-free options.
* Images have also been added for all combat enemy types.
**New Beauty Shop** 💄
* A new **Beauty Shop** is now available in the mall.
* Introduces wearable items such as **earrings, nails, and piercings**.
* Piercings affect **arousal gain**.
* The Beauty Shop unlocks after the **Brand Emporium** store is unlocked.
* A **hairdresser** is available, allowing the Boss to change hair color and overall look.
* Initial hair color and look can now be selected from a small set of options at the start of the game.
---
**Other Changes** ⚙️
* Banner and reputation icons have been replaced with a **PC image**.
* After reaching the **Rogue Boss** reputation tier, you can display the Boss's **name instead of the reputation tier** in the sidebar (toggleable via the whiteboard Code).
* Combat UI updated to display images of the **Boss, bodyguards, and enemies**.
* Gangers now offer a new service: they can provide **thug and thief recruits** until reaching **1000 gang strength**. All recruits are low-tier but useful early on and serve as a tutorial-style feature.
* All weapons now have a **2-turn cooldown**.
* Weapons can now be equipped to bodyguards via the **Stats** menu.
* Boosters can now target specific characters via the **whiteboard**, not only through direct interaction.
* NPC **trait** has been renamed to **specialization**.
* Biker heat-reduction service now varies slightly between **25% and 35%**.
* Various text tweaks and formatting improvements for gang leader introductions.
* Removed the hint about the weapon shipment from the pre-gang whiteboard.
* Some money values are now colorized for clarity.
---
**Fixes** 🛠️
* Fixed missing combat resets in **gym and burglar encounters** that could cause targeting issues.
* Fixed a missing stylishness check that prevented gaining **+2 charm points**.
v0.20
New:
- Junkyard location on the outskirts - scavenge for junk and cheap loot, but watch out for hobo ambushes 🗑️
- Scrap Shack business - start as a junk operation and upgrade into full weapons manufacturing 🔧
- Manual and automated gun crafting with stock targets
- Gun Parts crafting component, produced passively by scrap hands
- Craftable junk handgun, junk rifle and junk autogun 🔫
- Improvised Weapons Shipment - lower heat trading with solid profit
Changes:
- New transition video when switching to penetrative pose during main scenes
- Bikers now sell handguns and gun parts only, with limited restocks
- Junk added to various heists, burglaries and combat loot
- Web weapon market can occasionally sell gun parts
- Crew arming now requires 10 handguns (junk lowers morale)
- Captured bikers allow selling up to 5 shipments without heat
- Coin washer accomplices buffed 💰
- New Businessman, Businesswoman and Engineer NPC roles
- Kickback scheme for washing dirty cash (once per NPC)
- New Junk Rat trait - +2 stamina when gained
- Base stamina increased by 2
- Clearer trait descriptions
- Ability to fire non-accomplice workers via whiteboard
- Staff management UI hidden behind location text
- New improvised weapons shipment order
- Banana Republic request updated to include improvised shipment
Removed:
- Lawyer NPCs
Fix:
- Fixed broken <<skillcheck>> macro during framing gig
v0.19.1
New:
- The Long Count bank heist - time and hostage management focused ⏱️
- Safecracker and gunner skill checks affect progress and final score
- Cash-grab minigame at high progress
- New Harbor Beach location to meet NPCs or sell drugs 🌴
- Dominant NPC pickup events
Changes:
- Travelers can take heat and leave the city for a price
- Sailors can sell random shipments
- Certain male NPC services may require extra favors depending on dominance
- New house upgrade: Armory - major gang strength boost 🛡️
- New gang upgrade: Armored Vehicles
- Casino heist now gated by gang strength
- New heist UI
- Heist intel gain from scouts reduced (requirements adjusted)
- Lower street reputation gains, higher risk of getting caught
- Colorized NPC service prices
- More media across events
- Relationship stats now check existing intimacy first
- Travelers no longer spawn in City Center
Fixes:
- Fixed kinky trait XP display
- Fixed missing kinky trait XP in certain activities
- Fixed missing nightclub media during gang intel event
v0.18.0:
🆕 New Implementations
• Returned the ability to wield and use weapons in combat. Equipping a weapon replaces the "kick" action with the appropriate weapon skill. Weapon effects function the same way as they do for bodyguards.
• Added a new capturable spot: the Checkpoint. Located in the outskirts and initially controlled by bikers.
- Its location is hidden at the start of the game and can be discovered in four ways:
• Through hackers
• By "asking nicely" the biker leader
• By purchasing the moonshine trailer
• By fully conquering the bikers
- One way or another, it cannot be missed.
- The Checkpoint functions as an infinite shipment generator, producing one shipment every two days.
- It is guarded by and attacked with potentially the strongest enemy spawns in the game.
• Added the ability to set auto-resupply up to a specified resource amount for the brothel and nightclub directly from the warehouse.
• Added an option to invite any accomplice to the bedroom, provided gang rules allow it.
- This initiates a "main" scene with the accomplice.
- Grants a small morale boost to the crew.
• Added new breast-focused actions during "main" scenes for both the Boss and her partners.
• Added new actions for NPC partners.
- NPCs may attempt to spread a partner’s cheeks during doggystyle and missionary positions.
- These actions were also added to existing scenes where appropriate.
🔧 Other Changes
• Added a large amount of new media, including roughly 100 new videos.
• Notably expanded shower, maid, main pose, and sex action sets.
• Added smaller media expansions across many other themes.
v0.17.0 — Tweaks & QoL (Minor) 🛠️
✨ New Implementations
- You can now assault any NPC during interaction.
Loot scales with the NPC’s wealth level; richer NPCs may call for help from random passersby.
Assaulting both poor and rich NPCs will significantly increase Heat.
- After every combat victory, bodyguards may request a “reward” (if allowed in the crew).
The more they receive, the more they’ll ask. Each accomplice tracks this with a hidden counter.
Supports one or two bodyguards.
- Bodyguard commentaries added (indoors only). Can be muted via the Character menu.
- New crew hierarchy UI 🧩
Assign anyone to any position directly on the whiteboard.
Roles are now grouped by required member type (Thug / Thief).
🔧 Other Changes & Improvements
- The map now shows active attacks (e.g. strolls or businesses blocked by rival gangs).
Capturable spot statuses (currently strolls) are also displayed.
The map link shows a notification if something is under attack.
- Added more mid- and high-tier clothing 👗
- Improved bodyguard UI in the Character menu.
- Added missing icons for new locations.
- Added more media for almost all finisher types.
- MFM media split:
Double-action is now its own category with additional content.
Generic MFM double-action currently appears only in:
• Bodyguard events
• Night visits from crew members
• Nightclub call events
- Added pop-up videos for removing a plug before sleep and inserting it in the morning.
- New brothel and 404 Bleach upgrades that increase the number of girls working the local stroll.
- Updated Upgrade UIs for the brothel and 404 Bleach.
- Reduced the cost of the most expensive brothel upgrades 💸
- Reduced starting, maximum, and minimum enemy gang strength by ~20%.
- Improved formatting for location links for better consistency.
- Colorized monetary rewards in combat results 💰
- Added a Back button to all home-related passages, returning to the main home screen.
- Increased maximum Heat to 125% 🔥
If Heat hits 100% during the day, it can no longer be fully evaded
(unless reduction is extremely high).
- Added more cheats to the cheat passage and debug panel.
- Increased health and combat stats of most enemies by ~10–15%.
🐞 Fixes
- You can no longer loot a junkie’s hands in the Dark Alley.
- Added strolls to the condition that hides the income breakdown.
- Fixed missing media in the Downtown “duo” event.
- Fixed missing time loss when waiting at strolls and added missing stamina requirements.
- Fixed missing tax increase for the brothel from the VIP booths upgrade.
Spoiler: v0.16.0 — Combat Stroll (minor)
New Implementations:
● Combat Rework
• Combat is now a turn-based autobattler. The Boss only picks targets and has a very limited set of abilities.
• Up to three enemies can fight the Boss at once, and the Boss can bring companions (bodyguards).
• Focus is now on preparation instead of the battle itself. With strong bodyguards, you can simply click through encounters.
• Turn order depends on Cunning; damage scales with Combat.
• Status effects kept: Stun, Bleeding.
• New status: Weakness — reduces outgoing damage of whoever has it.
• Large portion of melee weapon perks rewritten.
• All melee weapons are now companion-only; the Boss no longer uses knives.
• New home upgrade increases companions’ max HP and regeneration.
• Bodyguard stats and HP display toggle added to the character menu.
● Combat Rewards Reworked
• Enemies now drop their weapons.
• Money reward now scales from a reputation-based variable instead of combat stats.
• All combat encounters rebalanced for the new system — most events can no longer be cleared without bodyguards.
• Combat trait updated to match new mechanics.
• Prologue combat bonus updated.
• NPCs now spawn with random HP amounts (revealed with the Observer trait).
• NPCs can also spawn with weapons.
● Strolls
• Every district except Outskirts and City Center now has a prostitution spot (“stroll”).
• Owning a stroll allows assigning a team; it requires a pimp + working girls.
• All strolls start under the control of the gang owning that district — must be captured first.
• After capture, an invisible grace-period timer starts. When it expires, a daily chance roll may trigger an attack.
• Ignoring attacks:
– If the district is NOT under your control → the stroll returns to the enemy gang.
– If the district IS controlled → the stroll becomes blocked.
• Capturing the same stroll from the same gang 3 times consecutively triggers a gang war.
• If the Boss controls the district, she can claim the stroll without a fight.
• Late-game toggle available to delegate stroll management to the gang.
• Strolls may generate “problems” for the pimp to solve; success depends on Combat and Dominance.
• New nightclub upgrade unlocks a City Center stroll — requires no pimp and gains bonus income from club popularity.
• The Boss can personally work the stroll; income scales with outfit sluttiness + Charm.
• 9 client events total, each with Timid and Kinky variants:
"Motel", "Limo", "Black", "Two blacks", "Outdoors", "Car", "Restroom in nightclub", "Home A", "Pool".
• Districts use their own pool of 3 client types.
• Client events reuse existing scenes already in the game.
• Working the stroll grants a two-tier trait increasing stroll income, Charm, and Stamina.
Other Changes:
● Added new media for pool, limo, and all “black” content.
● Limo event now has both traditional and non-traditional sexual variants.
● Pool event gains an extended warm-up sequence at high arousal.
● All new media also used in stroll events.
● Prices reduced for many expensive home and club upgrades; the nightclub itself is even cheaper.
● Active gigs now disappear after 3 days if ignored.
● Temporary top-position close button added to contacts list.
● Added description/explanation of Depravity to the demeanor menu.
Fix:
● Fixed thieves turning into thugs when recruited with benefits.
v0.15.1
Fixes:
• Broken event description setter for mid-level depravity.
• Broken reverse action during on-top pose.
v0.15.0 – Kinky Smoke: Part 2 (minor)
New Implementations:
• Two new poses for the naughty times in the bedroom:
- Oral-oriented pose with two actions for the Boss and three reactions for her partner. Highly dominant NPCs can refuse switching to this pose.
- "On top" pose with two variations, a "reverse" action, and three reactions for the NPC. While on top, the Boss can freely switch the variation without asking the NPC first.
• More descriptors for everything sex-related: commentaries from bystanders in restrooms and outside events, more descriptors for each depravity stage of the player.
• New mid stage of depravity for descriptors, when the player is neither low nor high to be eager.
• Added ~100 new videos, mostly for new poses, plus general usage in events.
• Three spontaneous events (triggered when the Boss is at the last stage of arousal):
- Quickie with a local thug in Old Downtown if turf is captured.
- Visit to Volkov if he was lewded previously.
- Quickie in the restroom with some nightgoer in nightclubs during prime time.
• If the chauffeur was hired "with benefits", he will seek those benefits during travels.
• Replaced old low-res nightclub videos with better ones from the generic pool.
• All idle pictures for poses changed to conditional ones, based on chosen "action".
• Added video filter for nightclub videos.
• If the Boss is depraved enough and has a specific naughty trait, she may use kinkier types of fun during nightclub events.
• Can skip car races and car thefts if Cunning > 10.
• Added sorting by rate and job for girls in contact list.
• Added sorting by rate and position for working girls.
• Male NPCs with high dominance will refuse joining the gang unless "with benefits".
• High dominance = combat bonus; high depravity = cunning bonus.
• Low dominance = lower combat; low depravity = lower cunning.
• Added ability to spawn NPCs in debug panel.
• Cheat panel now shows game version of the save.
• If Boss has 'Thug' rank and hasn't discovered all gang bases, she receives their locations next day.
Fixes:
• Fixed broken prime times for clubs.
• Fixed getting stuck in "punishment" loop with high-dom NPCs when switching poses.
v0.14.2
Fixes:
• Double NPC pleasure gains by punishment while servicing them.
• Removed possibility of squirt during servicing pose.
• Missing media for punishment scenes.
• Broken <<action_link>> in brothel when speaking to Ma.
v0.14.1
Fixes:
• Error if NPC switched to anal when player lacked the trait.
• Added time loss after morning bang with the gang.
v0.14.0 – Kinky Smoke: Part 1 (minor)
New Implementations:
Arousal System:
• Arousal gained passively each hour based on depravity.
• Three stages: charm buffs, combat/cunning debuffs, and unique events.
• Stage 3 may cause spontaneous events or self-relief at night.
• Visual cues: pink smoke and “dirty thoughts”.
New Stat: Dominance (for male NPCs)
• Represents how rough/active an NPC is.
• Raised via kinky sex; affects poses, rejections, and outcomes.
Sex System Rework:
• Streamlined Player Action → Result + NPC Reaction loop.
• NPCs switch poses on their own or deny actions.
• Pleasure/depravity/dominance affect gains and endings.
• New missionary reaction and improved descriptions.
New Setting: Attitude Toward Rough Stuff
• Negative – lose depravity during rough scenes.
• Neutral – normal.
• Positive – more depravity and pleasure gains.
Other Changes:
• Dominant NPCs may invite Boss to special dungeon.
• Married men may offer motel meetups.
• “Gang morning bang” event added.
• New “Alpha” quirk for dominant characters.
• Added bounty system for car collections.
• Max depravity = 50.
• Beauty clinic upgrade for NPCs.
• Expanded Debug Panel options.
• "Fucked silly" buff improved.
• Brothel buffed, street slut nerfed slightly.
• Added more media for scenes and reactions.
Fix:
• Fixed missing cam tags for events via calls.
v0.13.1
Changes:
• Moved media code to JS.
• Added journal hints for casino and warehouse heists.
• Added skip option for cashgrab minigames.
• Added debug options for forced save updates.
• Increased Volkov’s money toss damage.
• Brothel popularity bonuses for good service.
Fixes:
• Fixed wrong night-visit conditions for crew with benefits.
• Fixed shower visit requirements.
• Fixed money reward descriptions for car gigs.
• Fixed reputation and money variables in custom starts.
v0.13.0 – All In (minor)
New Implementations:
• “Cash Grab” mini-game (timed QTE for money).
• “Five-Finger Discount” heist.
• Casino Heist with alternative routes and higher difficulty.
• Crew members with benefits can visit Boss at night/morning.
• Slutty outfits attract attention in clubs/streets with outcomes.
• Quick Start options from main menu.
• Debug Panel with full game variable control.
Changes:
• New media for casino events.
• Increased difficulty and intel requirements.
• Added stat XP for heist checks.
• Aphrodisiac crafting now gated behind Warehouse Heist.
• Added passive aphrodisiac lab upgrade.
• Nerfed lab upgrades slightly.
• Improved UI, formatting, and rep thresholds.
• Added health widget, stat for completed heists.
• Added video filters and minor content additions.
Fixes:
• Fixed NaN bug with bikers blocking trailer.
• Fixed bank deposit calculations.
• Fixed missing moonshine news.
• Outskirts road maintenance now permanent.

