A business management adult game developed by Horologist. Hire hot slaves and put them to work as you grow your kinky empire.
Start with one building and a small amount of coins, make risky decisions, recruit new workers, and turn your operation into a thriving fantasy enterprise.
This game is designed to be moddable and community-driven. At xOGx we'll add the best mods to the game right here. Got suggestions? Contact us through the contact page.
Instructions:
Enter - Advances dialogue and activates the interface.
Space - Advances dialogue without selecting choices.
Arrow Keys - Navigate the interface.
Escape - Accesses the game menu.
Ctrl - Skips dialogue while held down.
Tab - Toggles dialogue skipping.
Page Up - Rolls back to earlier dialogue.
Page Down - Rolls forward to later dialogue.
H - Hides the user interface.
S - Takes a screenshot.
V - Toggles assistive self-voicing.
Shift+A - Opens the accessibility menu.
Start with one building and a small amount of coins, make risky decisions, recruit new workers, and turn your operation into a thriving fantasy enterprise.
This game is designed to be moddable and community-driven. At xOGx we'll add the best mods to the game right here. Got suggestions? Contact us through the contact page.
Instructions:
Enter - Advances dialogue and activates the interface.
Space - Advances dialogue without selecting choices.
Arrow Keys - Navigate the interface.
Escape - Accesses the game menu.
Ctrl - Skips dialogue while held down.
Tab - Toggles dialogue skipping.
Page Up - Rolls back to earlier dialogue.
Page Down - Rolls forward to later dialogue.
H - Hides the user interface.
S - Takes a screenshot.
V - Toggles assistive self-voicing.
Shift+A - Opens the accessibility menu.
About this game
- Genre
- Adult Choice Game
- Developer
- Horologist
- Release date
- February 2026
- Updated
- September 2026 (version 0.9.6.0)
- Status
- Ongoing
- Game Engine
- Ren'Py (play in your browser)
Updated on September 3rd 2026, what's new in version 0.9.6.0?
Version 0.9.6 introduces a complete Lanista storyline, hundreds of new relationship and daily-story variants, expanded worker story arcs, new Arena professions, Franchise Holdings and additional character events. It also greatly improves worker management through batch actions, presets, Auto-fill, skill policies, detailed histories and smarter selection tools. Smart Advance, Daily Reports, profession previews, Academy training, shops, Monster Taming, audio and SFW filtering have all been enhanced, alongside extensive fixes for saves, navigation, events, staffing, recruitment, images, potions and character dialogue.
v0.9.6
* Added a complete Lanista storyline, with male/female variants, gifts, wagers, debt/favor progression, Arena unlocks and three endings ⚔️
* Added post-arc conversations and events for the Lanista, plus new Dominion follow-up events for Yvara
* Added Gay and Lesbian traits, with Off / On / Force settings and matching story and image rules
* Added 45 Gay/Lesbian daily-story variants
* Added three unlockable Arena professions: Pin-up Barbarians, Oil & Chains and The Spectacle 🏟️
* Added bulk inventory selling: sell a stack, all filtered items, or duplicate copies
* Added Repeat Last Interaction and profession previews with skills, building bonuses and estimated success chance
* Added Backspace screen closing and Ctrl+Left/Right worker and report navigation
* Added Smart Advance options to process 3 or 7 days at once, pausing for events and automatically resuming afterward
* Added a combined summary and complete Daily Report history for every day processed through Smart Advance
* Added Batch Worker Management, allowing filtered groups of workers to be assigned, moved, rested or unassigned together
* Added saved assignment presets that can be applied, replaced or deleted
* Added building Auto-fill, assigning the strongest available workers to matching empty jobs
* Added building-specific Skill Policies, with services configurable separately for male workers, female workers or both
* Added specialization bonuses for buildings that restrict services, granting extra focus to the corresponding workers
* Added Missed Service Requests: customers may reserve a worker for an unavailable service, consuming one of that worker's daily stories without generating income
* Added a Worker History journal to profiles, preserving up to 100 days of work, stat and skill progress, level-ups, trait changes and significant event decisions 📖
* Added worker favorites and roster sorting by favorites, energy, health, joy or rebelliousness
* Added optional potion confirmation
* Added complete three-stage personal story arcs for 18 unique workers and the four named monsters: Amanita, Moss, Lotus and Nuphar
* Added character-event progression gates, delayed follow-ups, cooldowns and global pacing to prevent personal stories from crowding daily events
* Added themed names and individual stat, skill and trait variation for procedurally captured monsters
* Improved the Workers and Daily Report screens with portraits, clearer status bars, filters and progression badges
* Improved Batch Worker Management and preset screens with clearer Building/Job columns, proper checkboxes and safer controls
* Improved BGM playback and recovery, and added UI, day-transition and event outcome sounds 🎵
* Improved generic worker descriptions, recruitment text and several event outcomes
* Improved high-libido daily stories by lowering their requirement from 20 to 15 and making the high-libido work penalty visible
* Improved Manager event reduction so it is calculated per building and displays the current chance; stories, quests and character events are unaffected
* Improved shop progression with separate price tiers: Basic up to $200, Adventurer's Market from $201 to $500, and Elite Emporium above $500
* Improved Daily Report history so building names, worker context and selected images remain accurate even after later changes
* Improved profession previews so estimated success reflects worker gender, building policies and the same rules used by actual daily work
* Improved SFW filtering across buildings, events and Daily Reports
* Improved Monster Taming so named monsters can be captured once, while Goblins, Orcs, Demons and Slimes remain repeatable procedural captures
* Fixed long-term navigation and save issues caused by leaked Ren'Py call-stack frames
* Fixed event selection, cooldown, one-shot and probability issues that could block, repeat or double-roll events
* Fixed temporary worker effects, Governor sabotage recovery, recruitment filters, unique-worker traits and health/energy caps
* Fixed button backgrounds that could crash interactions on Android
* Fixed archived Daily Report images changing whenever reports were reopened
* Fixed authored personal events losing their original worker when recorded in report history
* Fixed generic Recruitment recycling named stock workers; authored recruits now appear once before fresh procedural candidates take over
* Fixed the Binding Gem (Objective 12) being potentially unobtainable, and added a Journal fallback to acquire it
* Improved Academy training with per-course Focused or Flexible curricula, allowing a directed 7/3 skill split without increasing total daily training
* Improved large Daily Reports and Smart Advance performance with 50-entry pages and lightweight report archiving
* Fixed Auto-rest staffing reservations so resting workers keep their former role slot, full roles cannot overfill on return, and moving or unassigning clears stale reservations
* Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
* Added Franchise Holdings: remote Hospitality, Workshop, Arena School and Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression (Should help with games with too many workers) 🏢
* Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
* Added Franchise Holdings: remote Hospitality, Workshop, Arena School and SFW-gated Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression. These are buildings which take les load but Will help increment your emporium.
* Added relationship daily stories: ~300 new stories across every profession, unlocked by high Romance, Friendship or Rebelliousness and by the level-5 bond outcomes (Loves you, Best Friends, Harem Member, House Servant), with the Daily Report showing what unlocked each one ❤️
* Added Kar and Kara: the Lanista's sibling counterparts, unique gladiator workers recruitable through special events once the Arena's debt financing is unlocked
* Added success-chance ranking to event worker selection, listing candidates best-first with their real odds
* Added the Master's Elixir: a one-time special brew in the Academy laboratory (requires the alchemist pass and the library quest) that grants +1 Manager Level through the usual hint-based crafting, with a victory panel; failed attempts can be retried after the cooldown 🧪
* Added a one-time +1 Manager Level award, with a victory panel, the first time one of your gladiators earns the Arena Champion crown (5 special-match victories) 🏆
* Reinforced Save Safety
* Added info on Daily report skill up widget (ex: +1 agi vs +1 skill)
* Improved Force Gay / Les function, workers not created for gay / les oriented image folders will prioritize homo images.
* Added Save deletion button
* Improved repeat interaction functionality (Saves last interaction per worker)
* Improved Yvara's dialogue use of space
* Improved Varro, Varra and Yvara's post-arc dialogues
* Adventurer’s Guild loot: Some relationship stories can now award items or captures
* Rest images: Fixed fallback chain
* Corrected some images for Florian and Violet
* Fixed nº of potions crafted at the Alchemy Laboratory
* Event choices: Fixed locked choices and their requirement text appearing off-center.
* Stock Potions: Fixed potion quantities cycling in the wrong order, now it's: Off → x1 → x2 → x3 → x4 → x5.
* Event timing: Fixed Manage Building navigation allowing an unintended Next Day activation
* Fixed Reforming trait assigned randomly, and a couple missing descriptions
* Fixed weird keyboard navigation interactions which removed the UI
* Corrected a desync with Yvara's dialogue
🔧 **Update 0.9.5.4** brings balance tweaks, modding improvements, new systems, and plenty of fixes to improve gameplay flow and performance.
**Gameplay & Balance**
* Interactions now depend on the Manager - limited to **2 + Manager level per day**
* Building level now has a stronger impact on gains and losses
* Money scaling slowed slightly for better progression balance
* Energy costs increased to limit how many stories a worker can complete per day
* Daily stories limited to **1 + Building Level** or **Reputation / 200**
* Failure calculation changed to **Roll - Effective skill** - skilled workers lose less
* Split mediocre result consequences to be more challenging
* Trait earnings impact reduced to limit power creep
* Comfort changes:
* Recruited workers desired comfort set to 4
* Base recruitment comfort set to 4 or 3 depending on choices
* Comfort -1 applied to daily energy regeneration
* Comfort bonus doubled when resting
* Removed libido bonus from skill calculations in worker details
* Only Friendship interactions appear in Take a walk to rebalance relationship paths
**New Features**
✨ Personal Training system added through interactions
Unlock via the Academy story or skip by purchasing an item
✨ Auto-rest toggle with customizable thresholds - now also supports HP
✨ Default behavior options for Auto-stock, Auto-equip, and Auto-rest
✨ Added Synergy professions that modify other professions in buildings
✨ Added Essential and Bonus professions affecting daily earnings
✨ Added daily stories to all professions - some include spicier narrative elements
✨ Extended Yvara story
✨ Small additional story for the Academy
✨ Added function to merge daily stories into the main building view
**Modding Support**
🧩 New modding tools and templates included
* Events targeting a specific profession or worker list
* Events targeting buildings with workers above a certain skill level
* Events removing traits
* Daily stories that add or remove traits with chance
* Multiple choice events with multiple result images
* Support for rest and Academy stories
* Added documentation folder for mod creators
**Fixes**
🐞 Fixed Take a walk filtering only SFW interactions incorrectly
🐞 Fixed potion detection from Manage Workers menu
🐞 Fixed test items
🐞 Fixed events not awarding money correctly
🐞 Fixed duplicate skill thresholds in events
🐞 Fixed image display issues with modded images above 1920x1080
🐞 Fixed manage perks not applying correctly in some cases
🐞 Fixed saving and loading inconsistencies with Academy and Arena progression
**Other Improvements**
⚡ Performance improvements through better cache handling and reduced logging
⚡ Arena and Academy removed from green buildings category
⚡ Equippable items now stack
⚡ Daily stories added to buildings and merged into main building view
⚡ Energy regeneration now happens after the daily report for better planning
⚡ Added option to toggle or reset screen tutorials - new games no longer reset tutorial preferences
⚡ Reviewed texts and added more event variety
🆕 **Update 0.9.5.3**
### UI & Quality of Life
• Reviewed Interactions UI and clarified categories and progression
• Reduced interaction requirement to progress to 1 (from 3)
• Reviewed Worker details UI
• Increased font size across multiple UI elements for better readability
• Increased Daily Report font sizes
• Reviewed Storage and Shop UI with multiple improvements
• Storage button moved to Tavern
• Added info panels when first entering screens (can be disabled)
• Added thousand separators to Money values
• Removed Aa button and improved smaller font readability
• Added scrolling for worker skills for future compatibility
• Added viewport scrolling for report details to better fit descriptions, rolls, and loot
### Gameplay & Balance
• Reviewed events text and writing (work in progress)
• Improved some recruitment events
• Reviewed trait attribution balance
• Improved governor main quest Revenge cutscene and mechanics
• Added filters for events based on workers, traits, and player gender
• Added story filter using trait prerequisites
• Traits no longer generate tips, instead they influence worker performance on tasks
• Added trait-specific interactions
• Balanced Violet special interaction
• Added penalty to non-sex skills when Libido is maxed
• Improved main quest flow and balanced event frequency
• Reworked Rebelliousness-related traits
• Reviewed balance of several gift items
• Added new items including Wakeful Powder
• Events and recruitment events now show character-specific images
### Content
• Expanded VN-style side adventure with Yvara
• Added 3 new workers:
* Moss (Male monster worker for capture)
* Holly (Female Unique + Template)
* Aelis (Unique, contributed by a Discord community member)
Worker files are kept separate, so users who prefer not to include Aelis can simply remove her files. Give her a try - the style fits perfectly with the game.
### Fixes
• Fixed issue where traits could apply multiple times
• Fixed issue where negative money could be resolved through interaction incorrectly
• Removed recruitment options referencing unavailable skills
Thank you for the continued feedback and support!
Update 0.9.5
* Fixed interactions not appearing through Take a Walk
* Fixed dealer story image in the Casino
* Added gender filter for Buy Servants
* Improved Buy Servants UI
* Changed the map
* Added Guy as default male fallback and non-unique worker
* Added the Academy building with worker assignments
* Added Crafting mini-game in the Academy
* Added the Arena building with worker assignments
* Added special combat mini-game in the Arena ⚔️
* Added manager character sheet with skills and progression
* Added worker gender filter options (male, female, both)
* Added 5 difficulty modes: Story, Easy, Normal, Hard, Nightmare
Normal is now slightly harder than before
* Added auto restock for worker energy and health potions
* Added auto gear optimization based on job
* Added current job display in worker inventory
* Expanded current job info in worker details
* Reworked inventory menu for one-click buy, sell and transfer
* Decreased loot chance from Adventurer jobs
* Decreased daily event bonus success chance on Normal and above
* Fixed Mac save issue (hopefully)
Update 0.9.4.9b
* Added auto consumption system for potions 🧪
* Reworked interaction system with 3 endings per category and unique traits
* Added slave selling through Discipline interactions
* Added ~15-20 images per worker for interactions
* Added storage filter and worker stats widget in inventory
* Improved governor event backgrounds
* Added new monster worker Lotus (futanari succubus) via capture job
Update 0.9.4.2
* Improved level up calculation and skill use count
* Improved trait stat application
* Simplified skill code for faster training and loading
* Ordered skills list in worker details
* Added potion button cap at max health/energy
* Fixed elf scarcity in the market
* Added new non-unique worker
Update 0.9.4.1
* Rebalanced rebelliousness traits
* Fixed workers missing in Manage Buildings after loading
* Fixed interaction flag save/load
* Decreased max adventurer mission damage
* Improved filters in Manage Workers and Daily Report
* Ordered workers by Building > Profession > Skill rank
* Added alphabetical item sorting toggle
* Added long item name shortening
* Added search bar to shops and inventory 🔎
* Added trait effects to descriptions
* Fixed and added Rose images for monster taming
* Adjusted comfort demand for servants and uniques
Update 0.9.4.0.1
* Fixed procedural workers getting wrong race traits
* Fixed max worker limit not saving in Manage Buildings
Update 0.9.4 (New save required)
* Major save system overhaul
* Items can grant multiple traits
* Death notifications show worker names
* Interaction result summary at dialogue end
* Improved tooltip behavior
* Tooltips off by default in most menus
* Added Governor tension events for your workers
* Added item transfer multipliers
* Added special loot for adventurer and boss battles
* Added building-specific event traits
* Capped Joy, Rebelliousness and similar stats at 100
* Removed energy cost from interactions
* Default stories per day set to 1 (scales with reputation)
* Market refills when empty
* Increased boss hunting difficulty
* Fixed multiple profession stat issues
* Fixed Quit button and RenPy AppData naming
Update 0.9.3.1
* Further save stability improvements
* Fixed max worker calculation on upgrades
* Storage UI worker pivoting
* Fixed quest typos and misgendering
* Fixed duplicate trait application
* Added auto potion button in management screens
* Starting money set to 6000
* Added safe agility profession for Adventurer guild
* Added daily story limit per worker
* Added grand total in Daily Report
Update 0.9.3
* Increased save slots and robustness
* Faster skill progression
* Starting money set to 8000
* Reworked several professions and stat usage
* Added font size toggle 🔤
* Expanded management UI information
* Added job filters in management and reports
* Fixed multiple shop and quest blockers
Update 0.9.2.3
* Fixed save/load crashes and duplication
* Improved event success chances
* Reduced random event frequency to 30%
* Manager further reduces event chance
* Added new traits including Furry
* Improved Whoremaster conversion system
Update 0.9.2.2
* Improved Fantasy Manager conversion script (Windows devkit)

