An adult life simulator and visual novel where a girl's 18th birthday celebration ends in mystery.
She wakes up alone in a strange town, cut off from her family and friends.
Explore the town, uncover secrets, and uncover what really happened.
About this game
- Genre
- Real Porn Visual Novel
- Developer
- Nota Bao
- Release date
- November 2023
- Updated
- September 2026 (version 0.9.73)
- Status
- Ongoing
- Game Engine
- Twine (play in your browser)
Updated on September 7th 2026, what's new in version 0.9.73?
This update improves the studio apartment ambience, adds workplace and store descriptions, makes café shifts more flexible, and introduces bank balance payments across several stores through the GMA app. It also adds green betting in Los Huevas and delivers a substantial collection of bug fixes, consistency improvements, corrected progression checks, cleaner layouts, and standardized operators throughout the game.
v0.9.73 (2026-09-05)
New content 🆕
* Created home ambience include passage to include home ambience for studio apartment. This will make the studio apartment feel more “alive”.
* Gave the café job a small description that can be read anytime you enter the café and are working there.
* You can now leave the café instead of being forced to work a schedule after starting your work day.
* Investments should no longer be able to increase your balance above the intended math clamp value of the widget used to set the balance in the first place.
* Interest rate at night should no longer be able to increase your balance above the intended math clamp value of the widget used to set the balance in the first place.
* Gave the office job a small description that can be read anytime you enter the office and are working there.
* You can now buy items from the electronics store using the bank app. If you do not have sufficient cash on hand, it will first grab the cash on hand, then use your bank balance to supply the rest. If you have no cash on hand, it will use your bank balance to the fullest to supply the purchase.
* You can now buy items from the clothing store using the bank app. Same applies as above.
* You can now buy items from the general store using the bank app. Same applies as above.
* You can now buy items from the adult store using the bank app. Same applies as above.
* Added a description to the clothing store.
* Added a description to the general store.
* Added a description to the electronics store.
* Added a description to the adult store.
* Added a notification that tells you how you purchased from either of the stores.
* Added a small note in each store telling you if you have bank balance payment active.
* You can now enabled purchase-by-card through the phone GMA app.
* You’re now able to place a green in Los Huevas for a 35:1 chance.
Bug fixes & Optimizations 🔧
* Changed one instance of $corruption to $corrupt in the birdwatcher threshold.
* Changed one instance of $punshed to $punished in the underground dungeon to correctly track progress.
* Changed one instance of $coffeMade to $coffeeMade in the cafe to correctly track progress.
* Changed one instance of $montLeads.amount to $montLeads.count to correctly track progress.
* Changed “silvergatepassage” to “silvergatePassage”, so the if checker runs correctly in Silvergate.
* Removed unused passages and widget tags cluttering the space.
* Commented some helper links only used in development.
* Changed passage name and link “montInventation” → “montInvitation”
* Made sure $montStory.clothes would be initialized for older saves.
* Changed 254 instances of eq operant to is.
* Changed 8 instances of neq operant to isnot.
* Changed 36 instances of != to !==.
* Changed 389 instances of “to” to = inside set statements.
* Standardized the operators used throughout the game.
* Replaced $corrupt is 250 with $corrupt gte 250 so there’s no fallthrough.
* Should no longer throw error message in sidebar for undefined count.
* Removed unnecessary line-breaks to make sure the exit links are close to the prose in passages.
* Removed line-breaks during the café job to keep the text closer to the top.
* The trainstation in the city will no longer throw clues errors.
* Rooftop farmers market in Los Huevas no longer throws an error screaming about an unclosed if statement.
* The office will no longer allow you to snoop around and showing you error messages because you’re too early for a quest.
* Replaced “colours” with “colors” to keep the same english variant throughout the game.
* Replaced “centre” with “center” to keep the same english variant throughout the game.
* Corrected the logic when buying a tent from the Quick-E-Mart.
* Simplified the ownership checks in the filthy vibe.
* Roulette no longer triples your money, but instead correctly doubles them as previously intended.
Nerdy specs 🤓
* 295.324 words! (Patron version)
* 1.155 words added!
* 1731 passages (Patron version)
* 1 passages added!
v0.9.72 (2026-08-21)
🏙️ New content
- Added an ATM to the mall.
- Added an ATM to Uptown.
- The ATM will now say “Success!” when successfully depositing or withdrawing money.
- Silvergate will now reflect the new invitation and change description accordingly.
- The hospital will now reflect the new invitation and change description accordingly.
- Hotel Celestine in Silvergate will now reflect the new invitation and change description accordingly.
- Added a new event to the cafe, happening when you are serving. This will happen when a customer waves you over. You will find their wallet and have the option to decide what happens to the wallet.
- Added a relationship event to Lily in the mansion, where she will ask you what she means to you. You will have four choices, and they will help shape the future relationship with Lily.
- Added more titles to the links in the city.
- Added continuity acknowledgement text to the cafe.
- Added continuity acknowledgement text to the city.
- Added continuity acknowledgement text to the hospital.
- Added continuity acknowledgement text to the office.
- Added 5 more city events.
- Added 20 different home ambience cases to make the homes feel more realistic. These will only apply to the mansion, zack’s apartment, luxury apartment and the studio apartment.
- Added a longer and better description to standing in the entrance of the mansion.
- Added a new event to the office, happening when you are at office tier 2. A coworker will ask you to cover up a mistake in a file they made, and you’ll have four options to act on it, each option giving a different outcome in reaction and pay.
- Added slight story continuation to the main story for both paths.
🔧 Bug fixes & Optimizations
- Removed the traincabin addition to the game. If you were here before you updated, go to the help section to get unstuck. This greatly reduces amount of clicks it takes to get somewhere, and this only felt like bloat and unnecessary stuff. Also a bit confusing for some.
- Changed montLeads.amount to montLeads.count to correctly reflect the variables. Returning players will have this fixed as well, and it shouldn’t be game breaking to the storyline.
- The link to viewing the package from Daas no longer persists after viewing the package.
- The link to snooping around the office no longer persists after snooping around the office.
- The link to JJ’s office no longer persists after paying JJ for the transport lead.
- Moved some links around for better readability in Constantin’s new office.
- Fixed bleeding dialog color with some of Brody’s dialog.
- Fixed some of Brody’s dialog color not showing due to being the same color as the text color.
- Changed two instances of $rngesud to $rngesus, as the previous would break the game.
- Changed one instance of $therpist to $therapist as the therapist office evaluation would break due to the malformed variable.
📊 Nerdy specs
- 294.169 words! (Patron version)
- 5.156 words added!
- 1730 passages (Patron version)
- 16 passages added!

